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Freelance vs. long-term hire: Which works better for Roblox design?

I’ve tried both approaches, and honestly, freelancers often come out on top if you know where to look. A full-time hire is great for big studios, but for indie teams, flexibility matters more. Platforms like click here give you access to artists without the headache of long recruitment cycles. It’s quick, targeted, and built around people who actually know Roblox’s creative environment, which saves money and avoids the risk of inconsistent design quality.